
Shape Crash
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Welcome to Shape Crash; a colorful physics-based puzzle game where you match shapes to score points! Will take the risk to stack high for a cluster of points, or will you play it safe and match as you go? The possibilities are endless! How far will you go before you CRASH?
(For the best gameplay experience, I recommend playing on any browser of your choice.)
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Controls
- Left/Right Arrow Keys - Move Shape
- Spacebar (Tap) - Drop Piece
- Spacebar (Hold Down) - Hold Piece
- Esc - Pause
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Assets Used:
- Godot 4
- Aphalina Designer
- Chiptone
| Updated | 28 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | JacksonXtreme |
| Genre | Puzzle |
| Made with | Godot |
| Tags | 2D, Arcade, Colorful, Cute, Godot, High Score, Physics, Singleplayer |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard |
| Accessibility | Color-blind friendly, High-contrast, One button |
| Links | Twitter, Patreon |
Development log
- Scoring System Update31 days ago
- Update43 days ago

Comments
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Now this is a very charming puzzle game, and I actually feel like I may play this more in order to kill some loose hours. The shapes are simple yet cute and they do the job. Did some of them even drop an extra cute smile before disappearing or is that just an idea? Now perhaps it's a good idea to have holding and dropping on two different keys, as I think my CPU was too fast to register the difference between holding space and tapping space (I use a desktop PC).
Now I take it this just HTML5? If so, it could also be a nice addition to have a JavaScript-wrapper for a stand-alone version so I can also play without internet.
The game is very nice due to its simplicity. A bit more elaboration about the game rules in in the description could be nice, as I was at first not sure what I was doing, although I guess I understood the mechanics pretty quickly.
So overall a simple, yet charming game.
I like it. 👍
"it's a good idea to have holding and dropping on two different keys"
Well, the idea of the ONE button came from Smash Bros Melee's Single Button Mode. I kinda wanted to see how far a single action button can do. Course there are other games out there that can be done with only a single button. I can make some adjustments to the hold action, as you only need to hold the key for 10 frames (1/6 or a second). I could adjust it to about maybe 15 or 20 frames (1/4 or 1/3 of a second) if it helps with the cpu. Apart from that, thanks for playing and for the feedback.