Welcome to Shape Crash; a colorful physics-based puzzle game where you match shapes to score points! Will take the risk to stack high for a cluster of points, or will you play it safe and match as you go? The possibilities are endless! How far will you go before you CRASH?

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Controls

P Key - Pause Game

(Set A)

  • Left/Right Arrow Keys - Move Shape
  • Spacebar (Tap) - Drop Piece
  • Spacebar (Hold Down) - Hold Piece

(Set B)

  • Mouse - Move Shape
  • Left Mouse Click (Tap) - Drop Piece
  • Left Mouse Click (Hold) - Hold Piece

(Set C)

  • Left/Right Arrow Keys - Move Shape
  • Z Key - Drop Shape
  • X Key - Hold Shape

(Set D)

  • Mouse - Move Shape
  • Left Mouse Click - Drop Shape
  • Right Mouse Click - Hold Shape

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Assets Used:

  • Godot 4
  • Aphalina Designer
  • Chiptone

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(2.0 UPDATE!!!)

You can now change your controls in the settings! The Easy and Hard modes now have all 8 shapes for the challenge you want. Can you clear the new and improved difficulties before you CRASH? And with some help from a friend of mine, you can share your scores on the global leaderboard at shape-crash.ldrboard.com for all to see. Just be sure to hit the 'Enter' key after typing your name if you want to upload your scores. I hope you guys enjoy this update as much as I did making it.

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorJacksonXtreme
GenrePuzzle
Made withGodot
Tags2D, Arcade, Colorful, Cute, Godot, High Score, Physics, Singleplayer
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard
AccessibilityColor-blind friendly, High-contrast, One button
LinksTwitter, Patreon

Development log

Comments

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It's very fun and addictive, although it could use some background music

Been looking into that. Dunno how I can do music the same way RRThiel does though.

i agree that this game could use some music

(1 edit) (+1)

Now this is a very charming puzzle game, and I actually feel like I may play this more in order to kill some loose hours. The shapes are simple yet cute and they do the job. Did some of them even drop an extra cute smile before disappearing or is that just an idea? Now perhaps it's a good idea to have holding and dropping on two different keys, as I think my CPU was too fast to register the difference between holding space and tapping space (I use a desktop PC). 

Now I take it this just HTML5? If so, it could also be a nice addition to have a JavaScript-wrapper for a stand-alone version so I can also play without internet.

The game is very nice due to its simplicity. A bit more elaboration about the game rules in in the description could be nice, as I was at first not sure what I was doing, although I guess I understood the mechanics pretty quickly.


So overall a simple, yet charming game.
I like it. 👍

(2 edits)

"it's a good idea to have holding and dropping on two different keys"

Well, the idea of the ONE button came from Smash Bros Melee's Single Button Mode. I kinda wanted to see how far a single action button can do. Course there are other games out there that can be done with only a single button.  I can make some adjustments to the hold action, as you only need to hold the key for 10 frames (1/6 or a second). I could adjust it to about maybe 15 or 20 frames (1/4 or 1/3 of a second) if it helps with the cpu. Apart from that, thanks for playing and for the feedback.